It's a brand new quarter and Chime is starting again! What follows is a basic breakdown of what the our team hopes to accomplish with Chime this quarter.
Polishing up Level 1
- Sound and Score fully implemented
- Tutorial added
- Minor set dressing fixes
- Tree roots remodeled and textured
- implement new ending (introduce wind)
- Redo animatic to reflect story changes
Creation of Level 2
- Create new mechanics to introduce for new level
- Concept, model, and implement 2 new golems
- Level design should reflect a much broader and less claustrophobic environment
- Implement placeholder sound
With these goals accomplished we should be able to create most of the 2/3 levels that would make up the full game of Chime.
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