Thursday, April 11, 2013

Chime reborn!

It's a brand new quarter and Chime is starting again!  What follows is a basic breakdown of what the our team hopes to accomplish with Chime this quarter.

Polishing up Level 1
 - Sound and Score fully implemented
 - Tutorial added
 - Minor set dressing fixes
 - Tree roots remodeled and textured
 - implement new ending (introduce wind)
 - Redo animatic to reflect story changes

Creation of Level 2
 - Create new mechanics to introduce for new level
 - Concept, model, and implement 2 new golems
 - Level design should reflect a much broader and less claustrophobic environment
 - Implement placeholder sound

With these goals accomplished we should be able to create most of the 2/3 levels that would make up the full game of Chime.

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